ninezero.
studio
download my cv
Hello
I’m Wojtek
I’m a graphic designer, and I’ve been learning this stuff for over 20 years. You know how I started? Need for Speed. Yeah. I’ve been combining my love for games and design from the very beginning by making some lame Photoshop presentations of my awesome car builds from NFS.
Over the past 20 years, I’ve mastered a massive toolkit. I went from living in Photoshop and pretty much the entire Adobe Creative Suite to diving deep into Blender 3D. I started out learning UX/UI with tools like Adobe XD back in the day, and nowadays, my go-to setup is Figma and Framer.
I’m also big into photography. Years ago, I shot analog on a Canon EOS 50e and later transitioned to a digital Canon cameras, but even then, I was obsessed with rigging them up with old-school vintage lenses like a Helios 58mm f/2. That hands-on experience taught me how light actually behaves in the real world. So when I started doing 3D renders, I didn't have to guess. I already knew exactly how to make a scene look believable and cinematic.
For the last 5 years, I’ve been doing this under my own company banner, 90 studio, where I built the cool projects you see below. Before going solo, I spent years managing creative teams as an Art and Creative Director. For more boring stuff go to my CV.
ninezero.
studio
download my cv
Hello
I’m Wojtek
I’m a graphic designer, and I’ve been learning this stuff for over 20 years. You know how I started? Need for Speed. Yeah. I’ve been combining my love for games and design from the very beginning by making some lame Photoshop presentations of my awesome car builds from NFS.
Over the past 20 years, I’ve mastered a massive toolkit. I went from living in Photoshop and pretty much the entire Adobe Creative Suite to diving deep into Blender 3D. I started out learning UX/UI with tools like Adobe XD back in the day, and nowadays, my go-to setup is Figma and Framer.
I’m also big into photography. Years ago, I shot analog on a Canon EOS 50e and later transitioned to a digital Canon cameras, but even then, I was obsessed with rigging them up with old-school vintage lenses like a Helios 58mm f/2. That hands-on experience taught me how light actually behaves in the real world. So when I started doing 3D renders, I didn't have to guess. I already knew exactly how to make a scene look believable and cinematic.
For the last 5 years, I’ve been doing this under my own company banner, 90 studio, where I built the cool projects you see below. Before going solo, I spent years managing creative teams as an Art and Creative Director. For more boring stuff go to my CV.
ninezero.
studio
download my cv
Hello
I’m Wojtek
I’m a graphic designer, and I’ve been learning this stuff for over 20 years. You know how I started? Need for Speed. Yeah. I’ve been combining my love for games and design from the very beginning by making some lame Photoshop presentations of my awesome car builds from NFS.
Over the past 20 years, I’ve mastered a massive toolkit. I went from living in Photoshop and pretty much the entire Adobe Creative Suite to diving deep into Blender 3D. I started out learning UX/UI with tools like Adobe XD back in the day, and nowadays, my go-to setup is Figma and Framer.
I’m also big into photography. Years ago, I shot analog on a Canon EOS 50e and later transitioned to a digital Canon cameras, but even then, I was obsessed with rigging them up with old-school vintage lenses like a Helios 58mm f/2. That hands-on experience taught me how light actually behaves in the real world. So when I started doing 3D renders, I didn't have to guess. I already knew exactly how to make a scene look believable and cinematic.
For the last 5 years, I’ve been doing this under my own company banner, 90 studio, where I built the cool projects you see below. Before going solo, I spent years managing creative teams as an Art and Creative Director. For more boring stuff go to my CV.
ninezero.
studio
download my cv
Hello
I’m Wojtek
I’m a graphic designer, and I’ve been learning this stuff for over 20 years. You know how I started? Need for Speed. Yeah. I’ve been combining my love for games and design from the very beginning by making some lame Photoshop presentations of my awesome car builds from NFS.
Over the past 20 years, I’ve mastered a massive toolkit. I went from living in Photoshop and pretty much the entire Adobe Creative Suite to diving deep into Blender 3D. I started out learning UX/UI with tools like Adobe XD back in the day, and nowadays, my go-to setup is Figma and Framer.
I’m also big into photography. Years ago, I shot analog on a Canon EOS 50e and later transitioned to a digital Canon cameras, but even then, I was obsessed with rigging them up with old-school vintage lenses like a Helios 58mm f/2. That hands-on experience taught me how light actually behaves in the real world. So when I started doing 3D renders, I didn't have to guess. I already knew exactly how to make a scene look believable and cinematic.
For the last 5 years, I’ve been doing this under my own company banner, 90 studio, where I built the cool projects you see below. Before going solo, I spent years managing creative teams as an Art and Creative Director. For more boring stuff go to my CV.